Awhile ago, I had posted a progress post regarding the latest iteration of the Thief game. Since I have had to put myself on a bit of a sabbatical, I have finally completed several things; namely Grad School and Thief! Since I had covered the majority of the mechanics in the previous post, I’ll continue this one with general flow and final conclusions for the game.
Today it was announced that Xbox One will be the first console to be LEGALLY sold in the newly ban-lifted Chinese market. Since this console ban has been lifted, there has been plenty of buzz about what the new market would have to offer to the gaming industry. Below is the announcement vid from Microsoft:
So we can go on and make predictions and speculation based on gaming trends, the local culture, and projected sales, but here’s a point I’m willing to be some people are neglecting:
China is poised to be the largest economy in the WORLD by the end of the year. Yes, THE WORLD. This means, that at the same time that the Dragon over takes the Eagle, the Xbox One will be newly introduced to a population of about 1.35 Billion.
Obviously, Sony will make their way in to the market later, but the idea remains: what will become the future of gaming on the global field? What kind of economic sway will gaming companies suddenly have access to when their products become available to a MASSIVE and financially capable population?
These answers and more, I certainly don’t have an answer to!
Thief is a dark game. And by that I mean DARK! Like, perpetual night, everything is damp, the colors are cold, and even the fires and torches seem to give only partial respite from dreary, tired…blah! I’ve played games that have been dark before, but nothing like this. Typically in games that I play, it will be that one “dark” or “gothic” level or dungeon. For the most part, the designers try to make the most visually appealing landscape possible, with lush colors and vibrant themes that bring the player’s senses alive. They maintain this method pretty well, and then create a that one “dark” stronghold or sequence to give the game’s environment some contrast. Thief is the absolute opposite. Here, EVERYTHING is dark. EVERYTHING is damp. With the fires around the city, I feel that if I were to stand beside one, I would be able to warm my hands but I wouldn’t get enough warmth to dry my coat, and my boots and back would remain cold and soggy. Continue reading Thief is a DARK game!→
Ranters! It is the week of March 24th, 2014. For Sports Rants Gaming, I am Anthony Rossi from the Coffee and Cornchips gaming blog with the C3 WiR(e), a week in review recap of the gaming world. This week’s headlines include:
Arcade classic Gauntlet is set to make a return
The Diablo 3 Auction house is officially CLOSED
A friendly train ride in Wolfenstien goes horribly wrong
Ranters! It is the week of March 10th, 2014. For Sports Rants Gaming, I am Anthony Rossi from the Coffee and Cornchips gaming blog with the C3 WiR(e), a week in review recap of the gaming world. This week’s headlines include:
Murdered Soul Suspect gets a release date
Valve to release a Portal board game
New trailer for Child of Light
Layoffs and departures abound in the gaming industry
News for Tales from the Borderlands
I’ve got some general impressions of the new 300 movie
*Updated with new information found in the “Character Trailer” – 05/13/14
Unless you’ve completely disconnected from the web recently, you probably know that Watch_Dogs has a release date and a new trailer that explains the storyline. This trailer has all sorts of awesomeness embedded in it, including a new enemy (frienemy by the end?) and a few explanations for the relationships that Aiden has with his friends. Lots of stuff to pick apart, so let’s get to it!