First impressions after watching the video in its entirety:
- Unfortunately, definitely current gen for consoles.
- I’m going to have to schedule more vacation days at the office for this.
Yes, the trailer makes the game look that good, even if it is on current gen. here, take a look for yourself:
Continue reading T.A.O. of GTA V: Official Gameplay Video
The first time I played a Wolfenstein game, it looked like this:
The last time I played a Wolfenstein game, it looked like this: Continue reading T.A.O. of Wolfenstein: The New Order
In a recent article, it was announced that Valve currently employs Mike Ambinder, an Experimental Psychologist to aid in game design. According to the article, he’s not helping in design the game itself, per-say, as much as he’s helping develop how the game responds to YOU.
That’s right. The game IS watching you! Continue reading Bio-Feedback in Gaming: How calm are you, really?
Krieg The Psycho: Released Date Revealed
UPDATE: 5/14/13 – DLC IS ACTIVE
For more Krieg info, see the summation post.
“Krieg: The Psycho”, Borderland 2’s 6th playable character class will be available for download on May 14th, 2013 as per the release by Gearbox Software today.
For more info regarding this bandit-turned-vault hunter, see my previous post regarding his announcement.
UPDATE – 7/11/2013: A new trailer has been released by Rockstar for GTA V. See my review for it HERE
Today the fine, upstanding staff at Rockstar Games released a trio of trailers for their upcoming release, Grand Theft Auto V. Simply amazing that even in to the 5th of a series, and with a handful of sidesteps, the series is still fresh. I’m sure mainstream media will focus exclusively on the violence and sex and other devices that make this fictional vice ridden city so provocative (see what I did there?), so I’m sure we’ll all be lying in wait for the time when we gamers needed to defend our hobby AGAIN. But until then, lets take a look at the trailers, shall we? Continue reading T.A.O. of GTA V
Playing on the rampant proliferation of wireless networking, Ubisoft is set to grace us a new dramatic techno-thriller, “Watch_Dogs”. Right from the start, I’m already excited for this concept! The name itself is of particular initial interest. The term “Watchdog” originally was used to describe an actual dog whose duty was to guard protect. A more modern usage of the term now describes a benevolent entity which is set on enforcing justice through surveillance, typically through journalism. Also noted is the use of the underscore within the game’s title, since the actual term “Watchdog” is not even hyphenated. Use of the underscore is more common with those who use computers often in place of a space, since certain types of codes and file name parameters forbid it. So right from the game’s name, we know that there will be an element of ensuring the truth through some form of investigative measures and that computer usage will be at the heart of the plot line.
And now, for the trailer:
Continue reading T.A.O. of Watch_Dogs
In an earlier post, I had lamented the passing of the Stealth Factor in the Assassin’s Creed series. As it’s fan base grew and story progressed, we saw a definite increased focus on the combat mechanics and visualizations and a reduced emphasis on the slow and methodical demands of the stealth. With the upcoming reboot of Thief, it would appear that we’re getting back to that ideal. Continue reading Thief Trailer Response – Stealth in HD