While I would have preferred to utilize my typical format of “Initial Response”, “Progress Review”, and “Final Conclusions”, recent grad classes had gotten in the way of my usual flow.
Pffft! School!? Bah!
So here I am, a bit late to the game with my all encompassing review of the Digital Anarchy that is Watch_Dogs. #EverythingIsConnected
WARNING: This post is going to be long! Continue reading Watch_Dogs Review: Digital Trips and Disposable Characters
Back in June of 2013, I did a T.A.O. post on the trailer for Ryse: Son of Rome after seeing the latest trailer from E3. There’s no doubt that the game looked quite impressive visually, and promised more than just a little bit of gore. As the months ground on up to the game’s release, previews of the game were less than optimistic. The most common adjective used to described the game was “Repetitive”, which for someone like me who enjoys seeing the depth that writers and developers can achieve, didn’t bode well. I live for experimentation with abstract ideas and to question my own subconscious. Something as flat as a button masher evokes absolutely no emotional response from me. But alas, Rome is totally awesome and there’s no way that I’m going to allow something like “Gladiator: The Video Game” pass me by!
Continue reading Ryse: Son of Rome Review (and why every game doesn’t need to be an Epic)